Yes they don't affect the final outcome at all, but they are nice-to-haves that add to the lore. That is the main reason why games like this revert to right before the final main mission, so that you can experience what you may have missed out on the first time. If you were not aware, different characters can appear in the preparations and scenes of the final mission based on the side-quests you chose to complete and how you chose to complete them ( for example, Nils fights alongside you if you completed his storyline and chose to not kill him in his final side-mission). I quoted the part I had the most issue with, and explained precisely why they made this choice. I did indeed read your entire reply, and likewise I thought I explained myself well enough. I have done all these side quests but the last quest still appears. ( BTW only a FEW of the side quests have characters who will or will not appear at the final mission to talk to depending if you finished their missions or not. It was about the LAST MAIN QUEST being reset after you finish it. The main topic of OP wans't about being able to continue playing the game after main story. So you made a long reply in arguing with me what i already said before and which makes us being on the same opinion in THIS SPECIFIC aspect of the topic. You pulled out that one sentece of the comment and replied to it but i already said."You are right in the part tha a lot of open world games that have side quests are still open for exploration and to finish side quests and activities after you finish the main story." I'm not sure why some people have an issue with this tbh You haven't read my comment.didn't you? By reverting back to right before the final battle, it solves that issue of "Why would Aloy stay if she completed her mission". She is too curious by nature, and the Forbidden West awaits. Without spoiling the ending for those who have yet to finish the game, It wouldn't make sense for Aloy to stick around after the events of the final mission. It isn't a stupid game design at all, and makes sense. It is so that you can finish more side-quests before the main mission, which has a direct affect of potential characters you may see in said final mission. Take the Mass Effect series for example as just one of many RPGs that do this. I don't know how many games you have played, but this is a very common design choice made in these style of games. These road signs do not appear in Longnotch or The Cut.引用自 Nihilus:But i haven't seen a single game out there which is also reseting the last story mission so you can re-do and farm it over and over again. Nora, Carja/ Shadow Carja, and Oseram settlements have road signs. See also: List of Real Locations in Horizon Zero Dawn List of Real Locations in Horizon Forbidden West Real World Location Info Road Signs Guerrilla Games stated that the reason for the massive scaling down of the world was to provide a denser gameplay experience. Locations such as Lake Powell and Bridal Veil Falls are directly based on their real-life counterparts, while the Air Combat Academy, the Sterling-Malkeet Amphitheater, and Denver Stadium take inspiration from real-life locations.Ĭompared to real-life, the world featured in Horizon Zero Dawn is scaled down by approximately 107.5:1, with the several hundreds miles of real-world geography being condensed to only a few miles. Vantage points reference real world locations such as Denver, Colorado Springs, and Bryce, UT. The game world is located in what was previously Colorado, Utah, Wyoming, California and Nevada. United States and British Columbia, Canada Pikes Peak, Cheyenne Mountain, United Statesīryce Canyon National Park, United States 1 Capitals (With Real-Life Comparisons)Ĭapitals (With Real-Life Comparisons) Horizon Zero Dawn Name.It also includes information on location such as Ruins, Cauldrons, Machine sites including Tallnecks and Corrupted Zones, Quests, and Collectables including Vantage Points, Ancient Vessels, Metal Flowers, and Banuk Figures. The approximate width of the map, assuming that each unit step is equal to an imperial foot, is around 20,000-21,000 feet, or about 4 miles.Īloy can also use the map to fast travel between certain places like settlements, Gates, Hunting Grounds, Campfires, and landmarks such as Rost's Grave. Horizon Zero Dawn's world spans a wide range. The environments consist of rich jungles in the south, cold forests and fields on the mountains and hilltops in the east, and an arid and dusty desert-like plateau in the middle and northern parts of the map. Cities such as Meridian and Sunfall are where Aloy can find new quests and characters to interact with. The World of Horizon Zero Dawn and Horizon Forbidden West is filled with many diverse, beautiful environments and locations.
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